Add decompiled Lua AI scripts + full datasheet findings report

This commit is contained in:
DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
+152
View File
@@ -0,0 +1,152 @@
REGISTER_GOAL(GOAL_BigInunezumi120200_Battle, "BigInunezumi120200Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.1
local Att3001_Dist_min = 0
local Att3001_Dist_max = 1.6
local Att3002_Dist_min = 0
local Att3002_Dist_max = 1.7
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.6
local Att3004_Dist_min = 2
local Att3004_Dist_max = 3.5
local Att3005_Dist_min = 2
local Att3005_Dist_max = 3.5
local Att3006_Dist_min = 5
local Att3006_Dist_max = 7.3
REGISTER_GOAL_NO_UPDATE(GOAL_BigInunezumi120200_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3001_Dist_max
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3006_Dist_max
function BigInunezumi120200Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
ai:AddObserveRegion(0, TARGET_ENE_0, 1002700)
ai:AddObserveRegion(1, TARGET_ENE_0, 1002701)
ai:AddObserveRegion(2, TARGET_ENE_0, 1002702)
ai:AddObserveRegion(3, TARGET_ENE_0, 1002704)
ai:SetEventMoveTarget(1002703)
local Sumade = ai:GetDistAtoB(POINT_EVENT, TARGET_SELF)
if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1002700) or not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1002701) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1002702) then
Act05Per = 100
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1002704) then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 90) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 170) and targetDist <= 3.5 then
Act06Per = 100
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 170) and targetDist <= 3.5 then
Act07Per = 100
elseif 5.1 <= targetDist then
Act01Per = 10
Act02Per = 15
Act03Per = 10
Act04Per = 15
Act08Per = 50
else
Act01Per = 25
Act02Per = 25
Act03Per = 25
Act04Per = 25
Act08Per = 0
end
else
Act05Per = 100
end
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local Odds_Guard = 0
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
Torimaki_Act(ai, goal, Odds_Guard)
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
Kankyaku_Act(ai, goal, Odds_Guard)
else
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per)
if fateAct <= Act01Per then
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3000, TARGET_ENE_0, DIST_Middle, -1, 32)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3001, TARGET_ENE_0, DIST_Middle, -1, 32)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3002, TARGET_ENE_0, DIST_Middle, -1, 32)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3003, TARGET_ENE_0, DIST_Middle, -1, 32)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
if 2 <= Sumade then
ai:SetEventMoveTarget(1002703)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 1.5, POINT_EVENT, 0, TARGET_SELF, True, -1)
end
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3004, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 5, 3005, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
else
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 1.5
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 5, 3006, TARGET_ENE_0, DIST_Middle, -1, 32)
GetWellSpace_Odds = 100
end
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds and fate2 > 70 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
end
return
end
function BigInunezumi120200Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function BigInunezumi120200Battle_Terminate(ai, goal)
return
end
function BigInunezumi120200Battle_Interupt(ai, goal)
if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true then
ai:SetTimer(0, 2)
ai:Replaning()
return true
else
return false
end
end
return