Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_SmallInunezumi120101_Battle, "SmallInunezumi120101Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 0.8
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 0.8
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local Att3002_Dist_min = 0.8
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local Att3002_Dist_max = 1.9
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 1
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REGISTER_GOAL_NO_UPDATE(GOAL_SmallInunezumi120101_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3001_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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Att3000_Dist_min = Att3003_Dist_max
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function SmallInunezumi120101Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local GetWellSpace_Odds = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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if 5 <= targetDist then
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Act01Per = 15
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Act02Per = 15
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Act03Per = 55
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Act04Per = 15
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elseif 0.8 <= targetDist then
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Act01Per = 25
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Act02Per = 25
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Act03Per = 25
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Act04Per = 25
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else
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Act01Per = 35
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Act02Per = 35
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Act03Per = 0
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Act04Per = 30
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end
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local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local Odds_Guard = 0
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if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
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Torimaki_Act(ai, goal, Odds_Guard)
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elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
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Kankyaku_Act(ai, goal, Odds_Guard)
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else
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per)
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if fateAct <= Act01Per then
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 1.5
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Near, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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end
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per then
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 1.5
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Near, 0)
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end
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GetWellSpace_Odds = 100
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 1.5
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Near, 0)
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end
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GetWellSpace_Odds = 100
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else
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 1.5
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Near, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Near, 0)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3000, TARGET_ENE_0, DIST_Near, 0)
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end
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GetWellSpace_Odds = 100
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end
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds and fate2 > 80 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
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end
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return
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end
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function SmallInunezumi120101Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function SmallInunezumi120101Battle_Terminate(ai, goal)
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return
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end
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function SmallInunezumi120101Battle_Interupt(ai, goal)
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local superStepDist = 3
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local superStepPer = 15
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 3.5
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if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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local oddsResponse = 20
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local bkStepPer = 100
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local leftStepPer = 0
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local rightStepPer = 0
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local safetyDist = 3.5
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if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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else
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return false
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end
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end
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end
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return
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