Add decompiled Lua AI scripts + full datasheet findings report
This commit is contained in:
@@ -0,0 +1,923 @@
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REGISTER_GOAL(GOAL_Kiaran6740_Battle, "Kiaran6740Battle")
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local NormalR_min = 0
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local NormalR_max = 1.2
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local LargeR_min = 0
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local LargeR_max = 1.8
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local NormalL_min = 0
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local NormalL_max = 2
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local LargeL_min = 0
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local LargeL_max = 1.6
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local PushR_min = 0
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local PushR_max = 1
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local Backstep_Atk_min = 0
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local Backstep_Atk_max = 1.5
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local Rolling_Atk_min = 3
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local Rolling_Atk_max = 5
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local UseItem_min = 3
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local UseItem_max = 10
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REGISTER_GOAL_NO_UPDATE(GOAL_Kiaran6740_Battle, 1)
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function OnIf_6740(ai, goal, codeNo)
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if codeNo == 0 then
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Kiaran6740_ActAfter(ai, goal)
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end
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return
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end
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function Kiaran6740Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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CommonNPC_ChangeWepR2(ai, goal)
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CommonNPC_ChangeWepL2(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if 8 <= targetDist then
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[2] = 10
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actPerArr[3] = 5
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actPerArr[8] = 0
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actPerArr[9] = 5
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actPerArr[10] = 10
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actPerArr[11] = 10
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actPerArr[13] = 10
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 30
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actPerArr[17] = 0
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actPerArr[20] = 20
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else
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actPerArr[1] = 10
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 30
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 10
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actPerArr[10] = 10
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actPerArr[20] = 20
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end
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elseif 5 <= targetDist then
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[2] = 5
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actPerArr[3] = 5
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actPerArr[8] = 0
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actPerArr[9] = 10
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actPerArr[10] = 10
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actPerArr[11] = 10
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actPerArr[13] = 5
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actPerArr[14] = 0
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actPerArr[15] = 0
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actPerArr[16] = 25
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actPerArr[17] = 0
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actPerArr[20] = 30
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else
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actPerArr[1] = 10
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 20
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[9] = 10
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actPerArr[10] = 10
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actPerArr[20] = 30
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end
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elseif 2.8 <= targetDist then
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[8] = 5
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actPerArr[9] = 0
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actPerArr[10] = 10
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actPerArr[11] = 10
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actPerArr[13] = 10
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actPerArr[14] = 0
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actPerArr[15] = 10
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actPerArr[16] = 10
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actPerArr[17] = 5
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actPerArr[20] = 20
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else
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actPerArr[1] = 10
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actPerArr[2] = 15
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actPerArr[3] = 10
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actPerArr[4] = 0
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actPerArr[5] = 10
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actPerArr[6] = 10
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actPerArr[7] = 5
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actPerArr[8] = 5
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actPerArr[9] = 5
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actPerArr[10] = 10
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actPerArr[11] = 5
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actPerArr[13] = 5
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actPerArr[20] = 10
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end
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elseif 1 <= targetDist then
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if ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[8] = 5
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actPerArr[9] = 0
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actPerArr[10] = 5
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actPerArr[11] = 15
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actPerArr[13] = 15
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actPerArr[14] = 15
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actPerArr[15] = 5
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actPerArr[16] = 5
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actPerArr[17] = 10
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actPerArr[20] = 0
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else
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actPerArr[1] = 5
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actPerArr[2] = 15
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actPerArr[3] = 10
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actPerArr[4] = 10
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actPerArr[5] = 10
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actPerArr[6] = 10
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actPerArr[7] = 10
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actPerArr[8] = 10
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actPerArr[9] = 0
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actPerArr[10] = 10
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actPerArr[20] = 0
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end
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elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
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actPerArr[2] = 10
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actPerArr[3] = 10
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actPerArr[8] = 5
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actPerArr[9] = 0
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actPerArr[10] = 10
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actPerArr[11] = 10
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actPerArr[13] = 15
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actPerArr[14] = 15
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actPerArr[15] = 20
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actPerArr[16] = 0
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actPerArr[17] = 5
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actPerArr[20] = 0
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else
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actPerArr[1] = 10
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actPerArr[2] = 15
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actPerArr[3] = 15
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actPerArr[4] = 15
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actPerArr[5] = 10
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actPerArr[6] = 5
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actPerArr[7] = 10
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actPerArr[8] = 10
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actPerArr[9] = 0
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actPerArr[10] = 10
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actPerArr[20] = 0
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Kiaran6740_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, Kiaran6740_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, Kiaran6740_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, Kiaran6740_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, Kiaran6740_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, Kiaran6740_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, Kiaran6740_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, Kiaran6740_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, Kiaran6740_Act09)
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actFuncArr[10] = REGIST_FUNC(ai, goal, Kiaran6740_Act10)
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actFuncArr[11] = REGIST_FUNC(ai, goal, Kiaran6740_Act11)
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actFuncArr[13] = REGIST_FUNC(ai, goal, Kiaran6740_Act13)
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actFuncArr[14] = REGIST_FUNC(ai, goal, Kiaran6740_Act14)
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actFuncArr[15] = REGIST_FUNC(ai, goal, Kiaran6740_Act15)
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actFuncArr[16] = REGIST_FUNC(ai, goal, Kiaran6740_Act16)
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actFuncArr[17] = REGIST_FUNC(ai, goal, Kiaran6740_Act17)
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actFuncArr[20] = REGIST_FUNC(ai, goal, Kiaran6740_Act20)
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local atkAfterFunc = REGIST_FUNC(ai, goal, Kiaran6740_ActAfter_AdjustSpace, atkAfterOddsTbl)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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NormalR_min = NormalR_max
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function Kiaran6740_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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end
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CommonNPC_SwitchOneHandMode(ai, goal)
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local AppDist = NormalR_max
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local DashDist = NormalR_max + 2
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local AttDist = NormalR_max + 0.5
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local Odds_Guard = 0
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate2 > 50 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.4, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
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end
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if fate <= 15 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
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elseif fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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elseif fate <= 55 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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elseif fate <= 80 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NomalL, TARGET_ENE_0, AttDist, 90, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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NormalR_min = NormalL_max
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function Kiaran6740_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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end
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CommonNPC_SwitchOneHandMode(ai, goal)
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local AppDist = NormalL_max
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local DashDist = NormalL_max + 2
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local AttDist = NormalL_max + 0.5
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local Odds_Guard = 0
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate2 > 50 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
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end
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if fate <= 25 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90)
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elseif fate <= 60 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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NormalR_min = LargeL_max
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function Kiaran6740_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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end
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CommonNPC_SwitchOneHandMode(ai, goal)
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local AppDist = LargeL_max
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local DashDist = LargeL_max + 2
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local AttDist = LargeL_max + 0.5
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local Odds_Guard = 0
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate2 > 50 then
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
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end
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if fate <= 40 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90)
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elseif fate <= 80 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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NormalR_min = PushR_max
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function Kiaran6740_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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end
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CommonNPC_SwitchOneHandMode(ai, goal)
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local AppDist = PushR_max
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local DashDist = PushR_max + 2
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local AttDist = PushR_max + 0.5
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local Odds_Guard = 0
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
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elseif fate <= 65 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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NormalR_min = NormalR_max
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NormalR_min = UseItem_min
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function Kiaran6740_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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end
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CommonNPC_SwitchOneHandMode(ai, goal)
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local AppDist = NormalR_max
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local DashDist = NormalR_max + 2
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local AttDist = NormalR_max + 0.5
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local Odds_Guard = 0
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NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 10 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
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elseif fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
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elseif fate <= 50 then
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
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if UseItem_min <= targetDist then
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if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then
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ai:ChangeEquipItem(1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(1) + 1)
|
||||
elseif ai:GetNumber(0) <= 99 then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = Rolling_Atk_max
|
||||
function Kiaran6740_Act06(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchOneHandMode(ai, goal)
|
||||
local AppDist = Rolling_Atk_max
|
||||
local DashDist = Rolling_Atk_max + 2
|
||||
local AttDist = Rolling_Atk_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate <= 35 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 65 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = NormalR_max
|
||||
NormalR_min = UseItem_min
|
||||
function Kiaran6740_Act07(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchOneHandMode(ai, goal)
|
||||
local AppDist = NormalR_max
|
||||
local DashDist = NormalR_max + 2
|
||||
local AttDist = NormalR_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate2 > 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
|
||||
end
|
||||
if fate <= 15 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 15 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalL, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 60 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_Parry, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
if ai:GetNumber(0) <= 99 and UseItem_min <= targetDist then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 90, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function Kiaran6740_Act08(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function Kiaran6740_Act09(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if 6 <= targetDist then
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(5, 6), TARGET_SELF, false, -1)
|
||||
elseif targetDist <= 4 then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 6, TARGET_ENE_0, ai:GetRandam_Float(5, 6), TARGET_ENE_0, true, -1)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(2.5, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, -1)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = LargeR_max
|
||||
function Kiaran6740_Act10(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchOneHandMode(ai, goal)
|
||||
local AppDist = LargeR_max
|
||||
local DashDist = LargeR_max + 2
|
||||
local AttDist = LargeR_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate2 > 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = NormalR_max
|
||||
function Kiaran6740_Act11(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
local AppDist = NormalR_max
|
||||
local DashDist = NormalR_max + 2
|
||||
local AttDist = NormalR_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate2 > 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
|
||||
end
|
||||
if fate <= 25 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
elseif fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 75 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = LargeL_max
|
||||
function Kiaran6740_Act13(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
local AppDist = LargeL_max
|
||||
local DashDist = LargeL_max + 2
|
||||
local AttDist = LargeL_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate2 > 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
|
||||
end
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = PushR_max
|
||||
function Kiaran6740_Act14(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
local AppDist = PushR_max
|
||||
local DashDist = PushR_max + 2
|
||||
local AttDist = PushR_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 75 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_PushR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = NormalR_max
|
||||
NormalR_min = UseItem_min
|
||||
function Kiaran6740_Act15(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
local AppDist = NormalR_max
|
||||
local DashDist = NormalR_max + 2
|
||||
local AttDist = NormalR_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate <= 10 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
if UseItem_min <= targetDist then
|
||||
if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then
|
||||
ai:ChangeEquipItem(1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(1) + 1)
|
||||
elseif ai:GetNumber(0) <= 99 then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = Rolling_Atk_max
|
||||
function Kiaran6740_Act16(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
local AppDist = Rolling_Atk_max
|
||||
local DashDist = Rolling_Atk_max + 2
|
||||
local AttDist = Rolling_Atk_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = NormalR_max
|
||||
NormalR_min = UseItem_min
|
||||
function Kiaran6740_Act17(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 2 and not ai:IsBothHandMode(TARGET_SELF) then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
end
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
local AppDist = NormalR_max
|
||||
local DashDist = NormalR_max + 2
|
||||
local AttDist = NormalR_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if fate2 > 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 0.3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(60, 60), true, true, -1)
|
||||
end
|
||||
if fate <= 20 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 40 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
elseif fate <= 60 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 90, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
|
||||
if UseItem_min <= targetDist then
|
||||
if not ai:HasSpecialEffectId(TARGET_ENE_0, 3151) and ai:GetNumber(1) <= 99 then
|
||||
ai:ChangeEquipItem(1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(1) + 1)
|
||||
elseif ai:GetNumber(0) <= 99 then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 100
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
NormalR_min = UseItem_max
|
||||
function Kiaran6740_Act20(ai, goal, paramTbl)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local AppDist = UseItem_max
|
||||
local DashDist = UseItem_max + 2
|
||||
local AttDist = UseItem_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
||||
if targetDist <= 5 then
|
||||
if fate <= 35 then
|
||||
if ai:GetNumber(0) <= 99 then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
elseif ai:GetNumber(1) <= 99 then
|
||||
ai:ChangeEquipItem(1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(1, ai:GetNumber(1) + 1)
|
||||
end
|
||||
elseif 10 > targetDist then
|
||||
if fate <= 20 then
|
||||
if ai:GetNumber(0) <= 99 then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
elseif ai:GetNumber(1) <= 99 then
|
||||
ai:ChangeEquipItem(1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(1, ai:GetNumber(1) + 1)
|
||||
end
|
||||
end
|
||||
GetWellSpace_Odds = 0
|
||||
return GetWellSpace_Odds
|
||||
end
|
||||
|
||||
function Kiaran6740_ActAfter(ai, goal)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
if targetDist <= 1.5 then
|
||||
if fate <= 65 then
|
||||
if fate2 <= 70 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
elseif fate2 <= 85 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
|
||||
if fate3 <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
|
||||
if fate3 <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
end
|
||||
elseif fate <= 100 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
elseif targetDist <= 2.5 then
|
||||
if fate <= 70 then
|
||||
if fate2 <= 20 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
elseif fate2 <= 60 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 2)
|
||||
if fate3 <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 2)
|
||||
if fate3 <= 30 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
end
|
||||
elseif fate <= 100 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
end
|
||||
elseif targetDist <= 4 then
|
||||
if fate <= 40 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
|
||||
elseif fate <= 70 then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
|
||||
elseif fate <= 90 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
end
|
||||
elseif fate <= 40 then
|
||||
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(1, 2), TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
|
||||
elseif fate <= 80 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(1.5, 2.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
function Kiaran6740_ActAfter_AdjustSpace(ai, goal, paramTbl)
|
||||
goal:AddSubGoal(GOAL_COMMON_If, 10, 2)
|
||||
return
|
||||
end
|
||||
|
||||
function Kiaran6740Battle_Update(ai, goal)
|
||||
return GOAL_RESULT_Continue
|
||||
end
|
||||
|
||||
function Kiaran6740Battle_Terminate(ai, goal)
|
||||
return
|
||||
end
|
||||
|
||||
NormalR_min = UseItem_max
|
||||
NormalR_min = LargeR_max
|
||||
function Kiaran6740Battle_Interupt(ai, goal)
|
||||
local targetDist = ai:GetDist(TARGET_ENE_0)
|
||||
local fate = ai:GetRandam_Int(1, 100)
|
||||
local fate2 = ai:GetRandam_Int(1, 100)
|
||||
local fate3 = ai:GetRandam_Int(1, 100)
|
||||
if ai:IsInterupt(INTERUPT_FindAttack) then
|
||||
local FindATKDist = 3
|
||||
local FindATKPer = 65
|
||||
if targetDist <= FindATKDist and fate <= FindATKPer then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= 15 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
if ai:IsInterupt(INTERUPT_Damaged) then
|
||||
local combRunDist = 3
|
||||
local combRunPer = 65
|
||||
if targetDist < combRunDist then
|
||||
if fate <= combRunPer then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= 40 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
local distUseItem_Act = 10
|
||||
local oddsUseItem_Act = 100
|
||||
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
|
||||
local AppDist = UseItem_max
|
||||
local DashDist = UseItem_max + 2
|
||||
local AttDist = UseItem_max + 0.5
|
||||
local Odds_Guard = 0
|
||||
goal:ClearSubGoal()
|
||||
if targetDist <= 4.5 then
|
||||
CommonNPC_SwitchBothHandMode(ai, goal)
|
||||
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, false, -1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
elseif targetDist <= 10 then
|
||||
if ai:HasSpecialEffectId(TARGET_ENE_0, 3151) then
|
||||
if ai:GetNumber(0) <= 99 then
|
||||
ai:ChangeEquipItem(0)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(0, ai:GetNumber(0) + 1)
|
||||
end
|
||||
elseif ai:GetNumber(1) <= 99 then
|
||||
ai:ChangeEquipItem(1)
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Item, TARGET_ENE_0, DIST_None, 1.5, 90)
|
||||
ai:SetNumber(1, ai:GetNumber(1) + 1)
|
||||
end
|
||||
end
|
||||
return true
|
||||
elseif ai:IsInterupt(INTERUPT_GuardBreak) then
|
||||
local distGuardBreak_Act = 2
|
||||
local oddsGuardBreak_Act = 100
|
||||
if targetDist <= distGuardBreak_Act and fate <= oddsGuardBreak_Act then
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
|
||||
return true
|
||||
end
|
||||
end
|
||||
if ai:IsInterupt(INTERUPT_ReboundByOpponentGuard) then
|
||||
local ResDist = 3
|
||||
local ResPer = 50
|
||||
if targetDist < ResDist then
|
||||
if fate <= ResPer then
|
||||
goal:ClearSubGoal()
|
||||
if fate2 <= ResPer then
|
||||
if fate3 <= 50 then
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
else
|
||||
ai:Replaning()
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
||||
return true
|
||||
end
|
||||
else
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
||||
ai:Replaning()
|
||||
return true
|
||||
end
|
||||
else
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
|
||||
ai:Replaning()
|
||||
return true
|
||||
end
|
||||
end
|
||||
if ai:IsInterupt(INTERUPT_Shoot) then
|
||||
local AttDist = LargeR_max + 0.5
|
||||
local distResNear = 2.8
|
||||
local distResFar = 8
|
||||
local oddsResNear = 50
|
||||
local oddsResFar = 90
|
||||
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
||||
if ResBehavID == 1 then
|
||||
goal:ClearSubGoal()
|
||||
if fate <= 20 then
|
||||
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpinComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, AttDist, 1.5, 90)
|
||||
else
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
end
|
||||
return true
|
||||
elseif ResBehavID == 2 then
|
||||
goal:ClearSubGoal()
|
||||
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
return
|
||||
Reference in New Issue
Block a user