Add decompiled Lua AI scripts + full datasheet findings report
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REGISTER_GOAL(GOAL_Blacksmith_Rickelt6220_Battle, "Blacksmith_Rickelt6220Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_Blacksmith_Rickelt6220_Battle, 1)
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function Blacksmith_Rickelt6220Battle_Activate(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF)
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goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
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return
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end
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function Blacksmith_Rickelt6220Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Blacksmith_Rickelt6220Battle_Terminate(ai, goal)
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return
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end
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function Blacksmith_Rickelt6220Battle_Interupt(ai, goal)
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return false
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end
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return
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