Add decompiled Lua AI scripts + full datasheet findings report

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DSR Extractor
2026-09-23 20:57:16 -05:00
parent 587838dfcd
commit 32b8542ac9
290 changed files with 69055 additions and 0 deletions
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REGISTER_GOAL(GOAL_White_HolyWoman6070_Battle, "White_HolyWoman6070Battle")
local NormalR_min = 0
local NormalR_max = 1.3
local LargeR_min = 0
local LargeR_max = 1.6
local Whand_jyaku_min = 0
local Whand_jyaku_max = 2.5
local Whand_kyou_min = 0
local Whand_kyou_max = 4.2
local PushR_min = 0
local PushR_max = 1.1
local Tate_min = 0
local Tate_max = 1.3
local Backstep_Atk_min = 0
local Backstep_Atk_max = 3.8
local Rolling_Atk_min = 4
local Rolling_Atk_max = 5.6
local Magic_min = 8
local Magic_max = 8
REGISTER_GOAL_NO_UPDATE(GOAL_White_HolyWoman6070_Battle, 1)
function White_HolyWoman6070Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local MagicValue1 = 1
local Magic1Limit = ai:GetNumber(0)
if 5 <= Magic1Limit then
MagicValue1 = 0
end
local hprate = ai:GetHpRate(TARGET_SELF)
local Kaifuku = 0
if hprate <= 0.5 then
Kaifuku = 1
end
actPerArr[1] = 2
actPerArr[2] = 95
actPerArr[3] = 3
actPerArr[4] = 1000 * MagicValue1 * Kaifuku
actFuncArr[1] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, White_HolyWoman6070_Act10)
local atkAfterFunc = REGIST_FUNC(ai, goal, White_HolyWoman6070_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
NormalR_min = NormalR_max
function White_HolyWoman6070_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
CommonNPC_ChangeWepR2(ai, goal)
local AppDist = NormalR_max
local DashDist = NormalR_max + 5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, NormalR_max, TARGET_SELF, false, 4)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function White_HolyWoman6070_Act02(ai, goal, paramTbl)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local NormalR_Dist = 2
local MoveDist_n = 8.1
local MoveDist_f = 40
if 7 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist_f, TARGET_SELF, false, -1)
elseif NormalR_Dist <= targetDist then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist_n, TARGET_ENE_0, false, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist_n, TARGET_ENE_0, false, -1)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
NormalR_min = LargeR_max
function White_HolyWoman6070_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
CommonNPC_ChangeWepR2(ai, goal)
local AppDist = LargeR_max
local DashDist = LargeR_max + 5
local Odds_Guard = 0
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
GetWellSpace_Odds = 100
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_PushR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 0
end
return GetWellSpace_Odds
end
NormalR_min = Magic_max
NormalR_min = Magic_min
function White_HolyWoman6070_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
local Magic1Limit = ai:GetNumber(0)
CommonNPC_ChangeWepR1(ai, goal)
ai:ChangeEquipMagic(0)
if Magic_max <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 8, TARGET_ENE_0, Magic_min, TARGET_ENE_0, false, 4)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_MagicR, TARGET_ENE_0, DIST_None, 0, -1)
end
ai:SetNumber(0, Magic1Limit + 1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
NormalR_min = Tate_max
function White_HolyWoman6070_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local R_Wep = ai:GetWepCateRight(TARGET_SELF)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Tate_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_Parry, TARGET_ENE_0, DIST_Middle, 1.5, 90)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = NormalR_max
function White_HolyWoman6070_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
CommonNPC_ChangeWepR1(ai, goal)
if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90)
end
local AppDist = NormalR_max
local DashDist = NormalR_max + 5
local Odds_Guard = 100
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_BackstepB, TARGET_ENE_0, 6, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
NormalR_min = Rolling_Atk_max
function White_HolyWoman6070_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
CommonNPC_ChangeWepR1(ai, goal)
if ai:IsTargetGuard(TARGET_ENE_0) == true and not ai:IsBothHandMode(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90)
end
local AppDist = Rolling_Atk_max
local DashDist = Rolling_Atk_max + 5
local Odds_Guard = 100
NPC_Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_StepF, TARGET_ENE_0, 3, 1.5, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 0, -1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function White_HolyWoman6070_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(2, 2.5), TARGET_SELF, true, 4)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(1.5, 2), TARGET_ENE_0, true, 4)
end
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 4), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 4)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function White_HolyWoman6070_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 2)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function White_HolyWoman6070_Act10(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_SwitchWep, TARGET_ENE_0, DIST_Middle, 1.5, 90)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function White_HolyWoman6070_ActAfter_AdjustSpace(ai, goal, paramTbl)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local MoveDist = 3
if fate <= 80 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 4)
else
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 4)
end
end
return
end
function White_HolyWoman6070Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function White_HolyWoman6070Battle_Terminate(ai, goal)
return
end
function White_HolyWoman6070Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local MoveDist_f = 15
if ai:IsInterupt(INTERUPT_FindAttack) then
local FindATKDist = 3
local FindATKPer = 50
local MoveDist = 3
if targetDist <= FindATKDist and fate <= FindATKPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, MoveDist_f, TARGET_ENE_0, true, 4)
return true
end
end
if ai:IsInterupt(INTERUPT_Damaged) then
local combRunDist = 3
local combRunPer = 50
if targetDist < combRunDist and fate <= combRunPer then
goal:ClearSubGoal()
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, false, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
end
return true
end
end
if ai:IsInterupt(INTERUPT_Shoot) then
local shootIntPer = 50
if fate <= shootIntPer then
goal:ClearSubGoal()
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
end
return true
end
end
if ai:IsInterupt(INTERUPT_UseItem) then
local distUseItem_Act = 10
local oddsUseItem_Act = 80
if targetDist <= distUseItem_Act and fate <= oddsUseItem_Act then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, MoveDist_f, TARGET_SELF, false, -1)
return true
end
end
return false
end
return